Simple Blinky Application"Fly 'n' Shoot" Game
The Dining Philosophers Problem (DPP) example is an intermediate-level application with multiple active objects. It illustrates the following QP™ features, such as:
- multiple active objects, including an array of active objects;
- designing the simple state machines in the QM tool and generating the code automatically (can be also done manually);
- using multiple periodic time events;
- using mutable events with parameters;
- direct event posting to active objects;
- publish-subscribe event delivery;
- initializing the QP™ framework;
- starting multiple active objects; and
- transferring control to QP™ to run the application.
- Note
- The DPP example is provided for most supported boards as well as in the command-line version (on the host). Please look for examples named dpp_<board-name> in the qpcpp/examples/examples directory (e.g.,
qpcpp/examples/arm-cm/dpp_ek-tm4c123gxl
for the EK-TM4C123GXL board (TivaC LaunchPad)).
The Dining Philosophers Problem (DPP) example is described in the Application Note: Dining Philosophers Problem (DPP) Example.
Application Note: Dining Philosophers Problem (DPP) Example- Note
- There is also a DPP variant that implements the "Philosophers" as passive "Orthogonal Components" of the "Table" active object. That DPP version is located in qpcpp/examples/examples/workstation/dpp-comp/
Simple Blinky Application"Fly 'n' Shoot" Game